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forum.kingpinq3.com - View topic - GL Problem solved.... NEXT PROBLEM
It is currently Mon Nov 19, 2018 9:28 am



Reply to topic  [ 6 posts ] 
 GL Problem solved.... NEXT PROBLEM 
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Joined: Fri Jan 09, 2015 6:54 pm
Posts: 4
Location: Hong Kong
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Post GL Problem solved.... NEXT PROBLEM
Hello folks!

Thanks to the forum I finally solved the GL error thing using the "set r_ignoreGLErrors 1" line.

But now I have another problem... game works fine, no crashes but now I cant see the player models, only the gun.
I assume the GL problem has something to do with the models.
Tried forcing models, target and so on but it didnt help.

I guess there is some console command to make the models visible.

Any help is appreciated.

Greeting Chris aka Boy Without Hear aka Illmo :twisted:

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I would never say I am the best... but I really dont know anyone better than me

Backing up in a fight is like playing KPDM5 all day. You just run away

Ever tried bunny-hopping in real life? I Have... it works!!!


Fri Jan 09, 2015 7:15 pm
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Joined: Thu Jan 21, 2010 8:54 pm
Posts: 13
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Post Re: GL Problem solved.... NEXT PROBLEM
what grafic card do you have ?


Fri Jan 09, 2015 7:34 pm
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Joined: Fri Jan 09, 2015 6:54 pm
Posts: 4
Location: Hong Kong
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Post Re: GL Problem solved.... NEXT PROBLEM
Good question but it should be Nvidia GeForce610M (Intel HD Graphics 3000) (Laptop, onboard + shared).
At least that what windows says. So technically I have no idea :D

_________________
I would never say I am the best... but I really dont know anyone better than me

Backing up in a fight is like playing KPDM5 all day. You just run away

Ever tried bunny-hopping in real life? I Have... it works!!!


Fri Jan 09, 2015 7:43 pm
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Joined: Thu Jan 21, 2010 8:54 pm
Posts: 13
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Post Re: GL Problem solved.... NEXT PROBLEM
could you post the logfile created after that error occurs ?


Fri Jan 09, 2015 9:21 pm
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Post Re: GL Problem solved.... NEXT PROBLEM
This would be the logfile with the GL_INVALID_OPERATION error!!!

/// creating shadowFill shaders --------
...loading vertex shader 'glsl/vertexSkinning_vp.glsl'
...loading vertex shader 'glsl/vertexAnimation_vp.glsl'
...loading vertex main() shader 'glsl/shadowFill_vp.glsl'
...loading fragment main() shader 'glsl/shadowFill_fp.glsl'
...compiling shadowFill shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 24 shadowFill shader permutations in 0.37 seconds
/// -------------------------------------------------
/// creating reflection shaders --------
...loading vertex shader 'glsl/vertexSkinning_vp.glsl'
...loading vertex shader 'glsl/vertexAnimation_vp.glsl'
...loading vertex main() shader 'glsl/reflection_CB_vp.glsl'
...loading fragment main() shader 'glsl/reflection_CB_fp.glsl'
...compiling reflection shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 12 reflection shader permutations in 0.24 seconds
/// -------------------------------------------------
/// creating skybox shaders --------
...loading vertex main() shader 'glsl/skybox_vp.glsl'
...loading fragment main() shader 'glsl/skybox_fp.glsl'
...compiling skybox shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 2 skybox shader permutations in 0.01 seconds
/// -------------------------------------------------
/// creating fogQuake3 shaders --------
...loading vertex shader 'glsl/vertexSkinning_vp.glsl'
...loading vertex shader 'glsl/vertexAnimation_vp.glsl'
...loading vertex main() shader 'glsl/fogQuake3_vp.glsl'
...loading fragment main() shader 'glsl/fogQuake3_fp.glsl'
...compiling fogQuake3 shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 12 fogQuake3 shader permutations in 0.20 seconds
/// -------------------------------------------------
/// creating fogGlobal shaders --------
...loading vertex main() shader 'glsl/fogGlobal_vp.glsl'
...loading fragment main() shader 'glsl/fogGlobal_fp.glsl'
...compiling fogGlobal shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 1 fogGlobal shader permutations in 0.01 seconds
/// -------------------------------------------------
/// creating heatHaze shaders --------
...loading vertex shader 'glsl/vertexSkinning_vp.glsl'
...loading vertex shader 'glsl/vertexAnimation_vp.glsl'
...loading vertex main() shader 'glsl/heatHaze_vp.glsl'
...loading fragment main() shader 'glsl/heatHaze_fp.glsl'
...compiling heatHaze shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 6 heatHaze shader permutations in 0.12 seconds
/// -------------------------------------------------
/// creating screen shaders --------
...loading vertex main() shader 'glsl/screen_vp.glsl'
...loading fragment main() shader 'glsl/screen_fp.glsl'
...compiling screen shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 1 screen shader permutations in 0.01 seconds
/// -------------------------------------------------
/// creating portal shaders --------
...loading vertex main() shader 'glsl/portal_vp.glsl'
...loading fragment main() shader 'glsl/portal_fp.glsl'
...compiling portal shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 1 portal shader permutations in 0.01 seconds
/// -------------------------------------------------
/// creating toneMapping shaders --------
...loading vertex main() shader 'glsl/toneMapping_vp.glsl'
...loading fragment main() shader 'glsl/toneMapping_fp.glsl'
...compiling toneMapping shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 2 toneMapping shader permutations in 0.02 seconds
/// -------------------------------------------------
/// creating contrast shaders --------
...loading vertex main() shader 'glsl/contrast_vp.glsl'
...loading fragment main() shader 'glsl/contrast_fp.glsl'
...compiling contrast shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 1 contrast shader permutations in 0.01 seconds
/// -------------------------------------------------
/// creating cameraEffects shaders --------
...loading vertex main() shader 'glsl/cameraEffects_vp.glsl'
...loading fragment main() shader 'glsl/cameraEffects_fp.glsl'
...compiling cameraEffects shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|---l'
...loading fragment main() shader 'glsl/cameraEffects_fp.glsl'
...compiling cameraEffects shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|---l'
...loading fragment main() shader 'glsl/cameraEffects_fp.glsl'
...compiling cameraEffects shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|---l'
...loading fragment main() shader 'glsl/cameraEffects_fp.glsl'
...compiling cameraEffects shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|---l'
...loading fragment main() shader 'glsl/cameraEffects_fp.glsl'
...compiling cameraEffects shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|---l'
...loading fragment main() shader 'glsl/cameraEffects_fp.glsl'
...compiling cameraEffects shaders
0% 0 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 1 blurY shader permutations in 0.02 seconds
/// -------------------------------------------------
/// creating debugShadowMap shaders --------
...loading vertex main() shader 'glsl/debugShadowMap_vp.glsl'
...loading fragment main() shader 'glsl/debugShadowMap_fp.glsl'
...compiling debugShadowMap shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***************************************************
...compiled 1 debugShadowMap shader permutations in 0.01 seconds
GLSL shaders load time = 12.09 seconds

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 3000
GL_VERSION: 3.1.0 - Build 9.17.10.2932
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
GL_SHADING_LANGUAGE_VERSION_ARB: 1.40 - Intel Build 9.17.10.2932
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 512
GL_MAX_VERTEX_ATTRIBS_ARB 16
64 occlusion query bits
GL_MAX_DRAW_BUFFERS_ARB: 8
GL_MAX_RENDERBUFFER_SIZE_EXT: 4096
GL_MAX_COLOR_ATTACHMENTS_EXT: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
Using S3TC (DXTC) texture compression
Using GPU vertex skinning with max 22 bones in a single pass
------- R_InitImages -------
------- R_InitFBOs -------
------- R_InitVBOs -------
----- CreateInternalShaders -----
----- ScanAndLoadGuideFiles -----
^3WARNING: no shader guide files found
----- ScanAndLoadShaderFiles -----
----- CreateExternalShaders -----
----- finished R_Init -----
Try loading dll file D:\Gamez\kpq3_beta-1\basekpq3\uix86.dll
Loading DLL file: D:\Gamez\kpq3_beta-1\basekpq3\uix86.dll
Sys_LoadGameDll(D:\Gamez\kpq3_beta-1\basekpq3\uix86.dll) found vmMain function at 6603FC90
^1Couldn't find image file for shader ui/assets/00dragon_lars_metal
^1Couldn't find image file for shader ui/assets/00dragon_lars_name
Loaded team dragons with team icon ui/assets/00dragon_lars.
^1Couldn't find image file for shader ui/assets/00nikki_tag_metal
^1Couldn't find image file for shader ui/assets/00nikki_tag_name
Loaded team nikkis boys with team icon ui/assets/00nikki_tag.
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/player.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/createserver1.menu
Parsing menu file:ui/controls.menu
^1Couldn't find image file for shader ui/assets/controls_shader1
^1Couldn't find image file for shader ui/assets/button_back.png
^1Couldn't find image file for shader ui/assets/leftbutton.png
^1Couldn't find image file for shader ui/assets/rightbutton.png
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
^1Couldn't find image file for shader centerconsole2
Parsing menu file:ui/default.menu
Parsing menu file:ui/addfilter.menu
Parsing menu file:ui/error.menu
^1Couldn't find image file for shader warning
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/endofgame.menu
^1Couldn't find image file for shader ui/assets/medals/medal_perfect
Parsing menu file:ui/createfavorite.menu
^1Couldn't find image file for shader ui/assets/mainpop.png
UI menu load time = 696 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_addbot.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_orders.menu
UI menu load time = 122 milli seconds
17 bots parsed
CIN_StopCinematic(0)
^3WARNING: it seams there was already a ogm running, it will be killed to start video/kpq3dm2.ogv
^1ERROR: Can't open ogm-file for reading (video/kpq3dm2.ogv)
^1Couldn't find image file for shader levelshots/origin
^1ERROR: Can't open ogm-file for reading (video/origin.ogv)
Resolving update.kingpinq3.com
update.kingpinq3.com resolved to 188.40.55.177:27951
188.40.55.177:31600 resolved to 188.40.55.177:31600
----- FS_Startup -----
Current search path:
C:\Users\MM\AppData\Roaming\KingpinQ3\basekpq3
D:\Gamez\kpq3_beta-1\basekpq3

handle 1: sound/music/main11.ogg
----------------------
0 files in pk3 files
RE_Shutdown( destroyWindow = 0 )
------- R_ShutdownImages -------
------- R_ShutdownVBOs -------
------- R_ShutdownFBOs -------
found by hashing count 2263
not found by hashing count 114
CIN_StopCinematic(0)
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 3000
GL_VERSION: 3.1.0 - Build 9.17.10.2932
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
GL_SHADING_LANGUAGE_VERSION_ARB: 1.40 - Intel Build 9.17.10.2932
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 512
GL_MAX_VERTEX_ATTRIBS_ARB 16
64 occlusion query bits
GL_MAX_DRAW_BUFFERS_ARB: 8
GL_MAX_RENDERBUFFER_SIZE_EXT: 4096
GL_MAX_COLOR_ATTACHMENTS_EXT: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
Using S3TC (DXTC) texture compression
Using GPU vertex skinning with max 22 bones in a single pass
------- R_InitImages -------
------- R_InitFBOs -------
------- R_InitVBOs -------
----- CreateInternalShaders -----
----- ScanAndLoadGuideFiles -----
^3WARNING: no shader guide files found
----- ScanAndLoadShaderFiles -----
----- CreateExternalShaders -----
----- finished R_Init -----
Try loading dll file D:\Gamez\kpq3_beta-1\basekpq3\uix86.dll
Loading DLL file: D:\Gamez\kpq3_beta-1\basekpq3\uix86.dll
Sys_LoadGameDll(D:\Gamez\kpq3_beta-1\basekpq3\uix86.dll) found vmMain function at 6719FC90
^1Couldn't find image file for shader ui/assets/00dragon_lars_metal
^1Couldn't find image file for shader ui/assets/00dragon_lars_name
Loaded team dragons with team icon ui/assets/00dragon_lars.
^1Couldn't find image file for shader ui/assets/00nikki_tag_metal
^1Couldn't find image file for shader ui/assets/00nikki_tag_name
Loaded team nikkis boys with team icon ui/assets/00nikki_tag.
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/player.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/createserver1.menu
Parsing menu file:ui/controls.menu
^1Couldn't find image file for shader ui/assets/controls_shader1
^1Couldn't find image file for shader ui/assets/button_back.png
^1Couldn't find image file for shader ui/assets/leftbutton.png
^1Couldn't find image file for shader ui/assets/rightbutton.png
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
^1Couldn't find image file for shader centerconsole2
Parsing menu file:ui/default.menu
Parsing menu file:ui/addfilter.menu
Parsing menu file:ui/error.menu
^1Couldn't find image file for shader warning
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/endofgame.menu
^1Couldn't find image file for shader ui/assets/medals/medal_perfect
Parsing menu file:ui/createfavorite.menu
^1Couldn't find image file for shader ui/assets/mainpop.png
UI menu load time = 703 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_addbot.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_orders.menu
UI menu load time = 121 milli seconds
17 bots parsed
Try loading dll file D:\Gamez\kpq3_beta-1\basekpq3\cgamex86.dll
Loading DLL file: D:\Gamez\kpq3_beta-1\basekpq3\cgamex86.dll
Sys_LoadGameDll(D:\Gamez\kpq3_beta-1\basekpq3\cgamex86.dll) found vmMain function at 55AE7250
UI menu load time = 95 milli seconds
cgs.cashlimit = 3000
cgs.playermaxcash = 200
cgs.playermaxcashstolen = 200
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
voice chat memory size = 0
^3WARNING: Failed to load sound sound/world/teleout.ogg!
^3WARNING: Using default sound for sound/world/teleout.ogg
^3WARNING: Failed to load sound sound/feedback/assist.ogg!
^3WARNING: Using default sound for sound/feedback/assist.ogg
^3WARNING: Failed to load sound sound/feedback/defense.ogg!
^3WARNING: Using default sound for sound/feedback/defense.ogg
^3WARNING: Failed to load sound sound/feedback/vote_now.ogg!
^3WARNING: Using default sound for sound/feedback/vote_now.ogg
^3WARNING: Failed to load sound sound/feedback/vote_passed.ogg!
^3WARNING: Using default sound for sound/feedback/vote_passed.ogg
^3WARNING: Failed to load sound sound/feedback/vote_failed.ogg!
^3WARNING: Using default sound for sound/feedback/vote_failed.ogg
^3WARNING: Failed to load sound sound/actors/player/male/water_under.ogg!
^3WARNING: Using default sound for sound/actors/player/male/water_under.ogg
^3WARNING: Failed to load sound sound/world/jumppad.ogg!
^3WARNING: Using default sound for sound/world/jumppad.ogg
^3WARNING: Failed to load sound sound/items/use_medkit.ogg!
^3WARNING: Using default sound for sound/items/use_medkit.ogg
^3WARNING: Failed to load sound sound/player/fry.ogg!
^3WARNING: Using default sound for sound/player/fry.ogg
^3WARNING: Failed to load sound sound/weapons/bullethit_ice1.ogg!
^3WARNING: Using default sound for sound/weapons/bullethit_ice1.ogg
^3WARNING: Failed to load sound sound/weapons/bullethit_ice2.ogg!
^3WARNING: Using default sound for sound/weapons/bullethit_ice2.ogg
^3WARNING: Failed to load sound sound/weapons/bullethit_earth1.ogg!
^3WARNING: Using default sound for sound/weapons/bullethit_earth1.ogg
^3WARNING: Failed to load sound sound/weapons/bullethit_earth2.ogg!
^3WARNING: Using default sound for sound/weapons/bullethit_earth2.ogg
^3WARNING: Failed to load sound sound/weapons/bullethit_earth3.ogg!
^3WARNING: Using default sound for sound/weapons/bullethit_earth3.ogg
^3WARNING: Failed to load sound sound/weapons/shottyhice0.ogg!
^3WARNING: Using default sound for sound/weapons/shottyhice0.ogg
^3WARNING: Failed to load sound sound/weapons/shottyhearth1.ogg!
^3WARNING: Using default sound for sound/weapons/shottyhearth1.ogg
^3WARNING: Failed to load sound sound/weapons/shottyhearth0.ogg!
^3WARNING: Using default sound for sound/weapons/shottyhearth0.ogg
^3WARNING: Failed to load sound sound/weapons/flamethrower/flame_burn.wav!
^3WARNING: Using default sound for sound/weapons/flamethrower/flame_burn.wav
^3WARNING: Failed to load sound sound/weapons/flamethrower/flame_pilot.wav!
^3WARNING: Using default sound for sound/weapons/flamethrower/flame_pilot.wav
^3WARNING: Failed to load sound sound/weapons/flamethrower/flame_up.wav!
^3WARNING: Using default sound for sound/weapons/flamethrower/flame_up.wav
^3WARNING: Failed to load sound sound/weapons/flamethrower/flame_fire.wav!
^3WARNING: Using default sound for sound/weapons/flamethrower/flame_fire.wav
----- RE_LoadWorldMap( maps/kpq3dm5.bsp ) -----
...loading entities
map features directional light mapping
516 total entities counted
282 total lights counted
516 total entities parsed
282 total lights parsed
272 omni-directional lights parsed
10 projective lights parsed
0 directional lights parsed
R_LoadEntities time = 39 ms
...loading shaders
R_LoadShaders time = 0 ms
trying to load lightmaps
...loading 2 lightmaps
...loading external lightmap 'maps/kpq3dm5/lm_0000.tga'
hypo lightmap
...loading external lightmap 'maps/kpq3dm5/lm_0001.tga'
hypo delux lightmap
R_LoadLightmaps time = 29 ms
...loading planes
R_LoadPlanes time = 0 ms
...loading surfaces
...processing 3199 surfaces
^1Couldn't find image file for shader models/mapobjects/ls_lamp/xredflare2_move
...stitching LoD cracks
stitched 12 LoD cracks
...loaded 2343 faces, 856 meshes, 0 trisurfs, 0 flares 0 foliages
R_LoadSurfaces time = 6266 ms
...loading mark surfaces
R_LoadMarksurfaces time = 1 ms
...loading nodes and leaves
...processing 979 nodes and 981 leafes
R_LoadNodesAndLeafs time = 55 ms
...loading submodels
R_LoadSubmodels time = 0 ms
...loading fogs
no fog volumes loaded
R_LoadFogs time = 0 ms
...loading visibility
R_LoadVisibility time = 0 ms
...loading light grid
grid size (64 64 128)
grid bounds (91 55 10)
50050 light grid points created
R_LoadLightGrid time = 6 ms
...calculating world VBO ( 38087 verts 36381 tris )
world VBO calculation time = 0.02 seconds
R_CreateWorldVBO time = 22 ms
R_CreateClusters time = 0 ms
R_CreateSubModelVBOs time = 0 ms
...precaching 282 lights
65 interactions precached
0 interactions were hidden in shadows
lights precaching time = 0.00 seconds
R_PrecacheInteractions time = 2 ms
^3WARNING: R_FindImageFile could not find 'models/weaphits/bullet1.tga' in shader 'bulletExplosion'
^1Couldn't find image file for shader D:\projects\oa\newsparkness\Cone
^1Couldn't find image file for shader waterExplosion
^3WARNING: Failed to load sound sound/weapons/grenade_launcher/reload.ogg!
^3WARNING: Using default sound for sound/weapons/grenade_launcher/reload.ogg
^3WARNING: Failed to load sound sound/weapons/flame_thrower/flame1.ogg!
^3WARNING: Using default sound for sound/weapons/flame_thrower/flame1.ogg
^3WARNING: Failed to load sound sound/weapons/flame_thrower/flame2.ogg!
^3WARNING: Using default sound for sound/weapons/flame_thrower/flame2.ogg
^3WARNING: Failed to load sound sound/weapons/flame_thrower/flame3.ogg!
^3WARNING: Using default sound for sound/weapons/flame_thrower/flame3.ogg
^3WARNING: Failed to load sound sound/weapons/flame_thrower/flameend.ogg!
^3WARNING: Using default sound for sound/weapons/flame_thrower/flameend.ogg
^3WARNING: Failed to load sound sound/weapons/flame_thrower/flamepilot.ogg!
^3WARNING: Using default sound for sound/weapons/flame_thrower/flamepilot.ogg
^1Couldn't find image file for shader gfx/icons/iconw_grapple
^1Couldn't find image file for shader C:\Users\dave\Documents\MB\2012-x64\mb_v08042011-221535_2013_12
Failed to load animation file models/players/thug_kpq3/dead1.md5anim
Failed to load animation file models/players/thug_kpq3/dead2.md5anim
Failed to load animation file models/players/thug_kpq3/dead3.md5anim
Failed to load animation file models/players/thug_kpq3/tor_gesture2.md5anim
Failed to load animation file models/players/thug_kpq3/tor_gesture3.md5anim
^3RE_RegisterAnimation: expected '(' found '}' in model 'models/players/thug_kpq3/tor_idle3.md5anim'
^3couldn't load 'models/players/thug_kpq3/tor_idle3.md5anim'
Failed to load animation file models/players/thug_kpq3/tor_walk.md5anim
loading skin models/players/thug_kpq3/body_nikki.skin
^3WARNING: Failed to load sound sound/player/thug_kpq3/death1.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/death1.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/death2.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/death2.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/death3.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/death3.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/jump1.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/jump1.ogg
^3WARNING: Failed to load sound sound/player/thug/jump1.ogg!
^3WARNING: Using default sound for sound/player/thug/jump1.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/pain25_1.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/pain25_1.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/pain50_1.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/pain50_1.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/pain75_1.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/pain75_1.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/pain100_1.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/pain100_1.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/falling1.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/falling1.ogg
^3WARNING: Failed to load sound sound/player/thug/falling1.ogg!
^3WARNING: Using default sound for sound/player/thug/falling1.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/gasp.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/gasp.ogg
^3WARNING: Failed to load sound sound/player/thug/gasp.ogg!
^3WARNING: Using default sound for sound/player/thug/gasp.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/drown.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/drown.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/fall1.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/fall1.ogg
^3WARNING: Failed to load sound sound/player/thug_kpq3/taunt.ogg!
^3WARNING: Using default sound for sound/player/thug_kpq3/taunt.ogg
^3WARNING: Failed to load sound sound/player/thug/taunt.ogg!
^3WARNING: Using default sound for sound/player/thug/taunt.ogg
Failed to load animation file models/players/thug_kpq3/dead1.md5anim
Failed to load animation file models/players/thug_kpq3/dead2.md5anim
Failed to load animation file models/players/thug_kpq3/dead3.md5anim
Failed to load animation file models/players/thug_kpq3/tor_gesture2.md5anim
Failed to load animation file models/players/thug_kpq3/tor_gesture3.md5anim
Failed to load animation file models/players/thug_kpq3/tor_idle3.md5anim
Failed to load animation file models/players/thug_kpq3/tor_walk.md5anim
loading skin models/players/thug_kpq3/body_default.skin
^3WARNING: failed loading of second image for addNormals
^3WARNING: failed to parse addNormals(<map>, <map>) expression for shader 'models/players/thug/body_kpq3'
^3WARNING: failed loading of second image for addNormals
^3WARNING: failed to parse addNormals(<map>, <map>) expression for shader 'models/players/thug/legs_kpq3'
^3WARNING: failed loading of second image for addNormals
^3WARNING: failed to parse addNormals(<map>, <map>) expression for shader 'models/players/thug/head_kpq3'
loading skin models/players/thug/body_default.skin
CL_InitCGame: 13.09 seconds
Com_TouchMemory: 0 msec
Failed to load animation file models/players/thug_kpq3/dead1.md5anim
Failed to load animation file models/players/thug_kpq3/dead2.md5anim
Failed to load animation file models/players/thug_kpq3/dead3.md5anim
Failed to load animation file models/players/thug_kpq3/tor_gesture2.md5anim
Failed to load animation file models/players/thug_kpq3/tor_gesture3.md5anim
Failed to load animation file models/players/thug_kpq3/tor_idle3.md5anim
Failed to load animation file models/players/thug_kpq3/tor_walk.md5anim
loading skin models/players/thug_kpq3/body_nikki.skin
djoh^7 entered the game
djoh^7: ^7some opengl error bla
----- Client Shutdown (Client fatal crashed: caught OpenGL error: GL_INVALID_OPERATION in file ..\..\code\renderer\tr_shade.cc line 1881) -----
RE_Shutdown( destroyWindow = 1 )
------- R_ShutdownImages -------
------- R_ShutdownVBOs -------
------- R_ShutdownFBOs -------
------- GLSL_ShutdownGPUShaders -------
found by hashing count 3459
not found by hashing count 417
CIN_StopCinematic(0)
Hunk_Clear: reset the hunk ok
OpenAL capture device closed.
-----------------------

_________________
I would never say I am the best... but I really dont know anyone better than me

Backing up in a fight is like playing KPDM5 all day. You just run away

Ever tried bunny-hopping in real life? I Have... it works!!!


Fri Jan 09, 2015 9:56 pm
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Joined: Sun Jan 11, 2015 11:19 am
Posts: 15
Location: Australia
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Post Re: GL Problem solved.... NEXT PROBLEM


Thu Jan 14, 2016 12:14 pm
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