Hi,
I really like the project, I have been playing both games for like 15 years

Problem is the game won't start:(
If I start the game it will crash with Open GL Error. If it does start it will crash when I'm trying to load any maps.
I'm using Windows 8.1 x64 with a R9 200 Graphics Card.
Quake 3 1.32 is runing fine.
I cannot attach the logfiles so here is the output:
KingpinQ3 0.9.7.2 win_msvc-x86 Jan 8 2015
Have SSE support
----- FS_Startup -----
Current search path:
C:\Users\Frank\AppData\Roaming\KingpinQ3\basekpq3
C:\Users\Frank\Desktop\kpq3_beta-1\basekpq3
----------------------
0 files in pk3 files
execing default.cfg
execing kingpinq3.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----[0m
Couldn't read kpq3history.[0m
cpucfg->cacheSizeL1 = 32768[0m
cpucfg->cacheSizeL2 = 262144[0m
cpucfg->cacheSizeL3 = 4194304[0m
IInstrSet = 10[0m
----- Initializing Renderer ----[0m
Calling GetRefAPI...[0m
GetRefAPI()[0m
-------------------------------[0m
QKEY found.[0m
----- Client Initialization Complete -----[0m
----- R_Init -----[0m
SDL_Init( SDL_INIT_VIDEO )... SDL using driver "windib"[0m
Initializing OpenGL display[0m
Estimated display aspect: 1.778[0m
...setting mode 6: 1280 720[0m
Using 8/8/8 Color bits, 24 depth, 8 stencil display.[0m
Using GLEW 1.10.0[0m
Available modes: '1152x648 1280x720 1600x900 1920x1080 1776x1000 1280x768 1280x800 1440x900 1680x1050 720x480 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'[0m
GL_RENDERER: AMD Radeon R9 200 Series[0m
Initializing OpenGL extensions[0m
...using GL_ARB_multitexture[0m
...using GL_ARB_depth_texture[0m
...using GL_ARB_texture_cube_map[0m
...using GL_ARB_vertex_program[0m
...using GL_ARB_vertex_buffer_object[0m
...using GL_ARB_occlusion_query[0m
...using GL_ARB_shader_objects[0m
...using GL_ARB_vertex_shader[0m
...using GL_ARB_fragment_shader[0m
...using GL_ARB_shading_language_100[0m
...using GL_ARB_texture_non_power_of_two[0m
...using GL_ARB_draw_buffers[0m
...using GL_ARB_half_float_pixel[0m
...using GL_ARB_texture_float[0m
...using GL_ARB_texture_compression[0m
...using GL_ARB_vertex_array_object[0m
...using GL_EXT_texture_compression_s3tc[0m
...using GL_EXT_texture3D[0m
...using GL_EXT_stencil_wrap[0m
...using GL_EXT_texture_filter_anisotropic[0m
...GL_EXT_stencil_two_side not found[0m
...using GL_EXT_depth_bounds_test[0m
...using GL_EXT_framebuffer_object[0m
...using GL_EXT_packed_depth_stencil[0m
...using GL_EXT_framebuffer_blit[0m
...using GL_ATI_separate_stencil[0m
...using GL_SGIS_generate_mipmap[0m
...GL_GREMEDY_string_marker not found[0m
------- GLSL_InitGPUShaders -------[0m
/// -------------------------------------------------[0m
/// creating generic shaders --------[0m
...loading vertex shader 'glsl/vertexSkinning_vp.glsl'[0m
...loading vertex shader 'glsl/vertexAnimation_vp.glsl'[0m
...loading vertex main() shader 'glsl/generic_vp.glsl'[0m
...loading fragment main() shader 'glsl/generic_fp.glsl'[0m
...compiling generic shaders[0m
0% 10 20 30 40 50 60 70 80 90 100%[0m
|----|----|----|----|----|----|----|----|----|----|[0m
***----- Client Shutdown (Client fatal crashed: caught OpenGL error: GL_INVALID_OPERATION in file ..\..\code\renderer\tr_glshader.cc line 1048) -----[0m
RE_Shutdown( destroyWindow = 1 )[0m
------- GLSL_ShutdownGPUShaders -------[0m
found by hashing count 0 [0m
not found by hashing count 0 [0m
Hunk_Clear: reset the hunk ok[0m
-----------------------[0m