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forum.kingpinq3.com :: View topic - Game Crashes when starting
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Game Crashes when starting
https://forum.kingpinq3.com/viewtopic.php?f=6&t=1472
Page 1 of 1

Author:  Saprophator [ Fri Jan 09, 2015 1:53 am ]
Post subject:  Game Crashes when starting

Hi,

I really like the project, I have been playing both games for like 15 years :)
Problem is the game won't start:(
If I start the game it will crash with Open GL Error. If it does start it will crash when I'm trying to load any maps.

I'm using Windows 8.1 x64 with a R9 200 Graphics Card.
Quake 3 1.32 is runing fine.
I cannot attach the logfiles so here is the output:

KingpinQ3 0.9.7.2 win_msvc-x86 Jan 8 2015
Have SSE support
----- FS_Startup -----
Current search path:
C:\Users\Frank\AppData\Roaming\KingpinQ3\basekpq3
C:\Users\Frank\Desktop\kpq3_beta-1\basekpq3

----------------------
0 files in pk3 files
execing default.cfg
execing kingpinq3.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read kpq3history.
cpucfg->cacheSizeL1 = 32768
cpucfg->cacheSizeL2 = 262144
cpucfg->cacheSizeL3 = 4194304
IInstrSet = 10
----- Initializing Renderer ----
Calling GetRefAPI...
GetRefAPI()
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO )... SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode 6: 1280 720
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Using GLEW 1.10.0
Available modes: '1152x648 1280x720 1600x900 1920x1080 1776x1000 1280x768 1280x800 1440x900 1680x1050 720x480 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'
GL_RENDERER: AMD Radeon R9 200 Series
Initializing OpenGL extensions
...using GL_ARB_multitexture
...using GL_ARB_depth_texture
...using GL_ARB_texture_cube_map
...using GL_ARB_vertex_program
...using GL_ARB_vertex_buffer_object
...using GL_ARB_occlusion_query
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_shading_language_100
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_draw_buffers
...using GL_ARB_half_float_pixel
...using GL_ARB_texture_float
...using GL_ARB_texture_compression
...using GL_ARB_vertex_array_object
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_EXT_texture_filter_anisotropic
...GL_EXT_stencil_two_side not found
...using GL_EXT_depth_bounds_test
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_framebuffer_blit
...using GL_ATI_separate_stencil
...using GL_SGIS_generate_mipmap
...GL_GREMEDY_string_marker not found
------- GLSL_InitGPUShaders -------
/// -------------------------------------------------
/// creating generic shaders --------
...loading vertex shader 'glsl/vertexSkinning_vp.glsl'
...loading vertex shader 'glsl/vertexAnimation_vp.glsl'
...loading vertex main() shader 'glsl/generic_vp.glsl'
...loading fragment main() shader 'glsl/generic_fp.glsl'
...compiling generic shaders
0% 10 20 30 40 50 60 70 80 90 100%
|----|----|----|----|----|----|----|----|----|----|
***----- Client Shutdown (Client fatal crashed: caught OpenGL error: GL_INVALID_OPERATION in file ..\..\code\renderer\tr_glshader.cc line 1048) -----
RE_Shutdown( destroyWindow = 1 )
------- GLSL_ShutdownGPUShaders -------
found by hashing count 0 
not found by hashing count 0 
Hunk_Clear: reset the hunk ok
-----------------------

Author:  0xA5EA [ Fri Jan 09, 2015 12:48 pm ]
Post subject:  Re: Game Crashes when starting


Author:  Saprophator [ Fri Jan 09, 2015 11:56 pm ]
Post subject:  Re: Game Crashes when starting


Author:  0xA5EA [ Mon Jan 12, 2015 8:14 pm ]
Post subject:  Re: Game Crashes when starting

I apologize for that error and I have to admit that it's really hard to fix without reproducing.
I'm gonna ask my friends if they have a gfx card like you.

0xA5EA :?

Author:  hypov8 [ Wed Jan 06, 2016 5:01 am ]
Post subject:  Re: Game Crashes when starting

hey Saprophator
are u still having these issues?
the gl error seems to be an issue loading USE_PORTAL_CLIPPING and USE_ALPHA_TESTING for Render_generic


the problem with it not loading a map(when there is no gl error) is an issue probably caused by sv_pure 1
game is beta, not in pk3 files. so you need to set sv_pure 0

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